Market Size (2018)
2018
$12.89B
Vertical: ICTBase Year: 20189 Sections
Market Size (2018)
2018
$12.89B
Projected (2024)
2024
$27.08B
CAGR (2018–2024)
13.2%
13.2%Key Players
109+
The 3D animation technique creates three-dimensional moving images in a digital environment. With the introduction of AR and VR technologies, 3D animation has witnessed several advancements over recent years. The inclination towards 3D animation is continuously growing across various industry verticals owing to its ability to represent the movement of the object in a realistic way and in high quality as compared to 2D animation which engages people visually. The 3D animation technology has a wide application scope across the media and entertainment industry. Growing adoption of visual effects technology in movies, advertisements, and gaming is one of the factors contributing to the growth of the global market. 3D animation is also expected to play an important role in the healthcare industry in the coming years owing to the benefits offered in the areas of patient communication, education, and marketing to explain complex healthcare-related topics. The market is quite competitive with key players as well as emerging 3D animation service providers trying to offer advanced animation technologies such as visual effects, rendering and modeling to the end users through platforms and plug-in options. Major key players in the market, such as Adobe, Autodesk, and Coral are continually developing their animation platforms and services to attract global customers. The 3D animation industry is expected to attain a rapid growth with the increasing trend of digital marketing and growing demand for 3D mobile applications. The use of 3D mapping technology for GPS and Navigation purposes is expected to create market growth opportunities in the coming years.
The global 3D animation market generated a revenue of USD 12.89 billion in 2018 and is expected to reach a market value of USD 27.08 billion by 2024, registering a 13.88% CAGR. North America accounts for 42% market share in the 3D animation market due to the presence of major 3D animation software and service providers across the region. The increasing adoption of 3D animation technology across the media & entertainment industry, which includes games, movies, and advertisement designers and developers, is expected to drive the 3D animation market throughout the forecast period.
The 3D animation market in Asia-Pacific acquired a 33% market share in terms of revenue generation as Japan, South Korea, Malaysia, India, China, and the Philippines are experiencing significant demand and adoption of 3D animation technology. Further, increasing digitalization, growing demand for 3D mobile applications, and increasing outsourcing of animation solution and services by animation market players in the region are driving the growth of the 3D animation market in the region.
The European 3D animation market acquired around 17% market share globally in 2018. Europe is witnessing increasing adoption rate of 3D animation trend across architecture and education industry verticals. Among the European countries, currently, UK is dominating the market with a market share of 31%, followed by Germany with a 27% market share. France is projected to exhibit the fastest CAGR of 13.5% during the forecast period in the 3D animation market due to the growing number of animation schools across the region and increasing adoption of 3D animation technologies such as VFX and rendering in the media and entertainment industry. Further, the growing adoption of 3D animation in countries such as Russia, Italy, Spain, and the Netherlands is also expected to boost the market growth in Europe.
The 3D animation market in the rest of the world acquired around 8% market share globally in 2018. The region is witnessing high adoption of 3D animation software and services among countries such as Brazil, Argentina, the UAE, Chile, and South Africa. Moreover, the high adoption of smartphones and significant investments by key market players to offer innovations in gaming and TV shows are contributing to the growth of the market in this region.
The 3D Animation Market market is projected to grow at a CAGR of 13.2% from 2018 to 2024.
Historical performance and future projections (2020–2030, USD Billion)
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View Subscription Plans3D Animation is a process of developing/creating 3D dimensional moving images in the digital environment. 3D animation has gone through many advancements in recent years. The trend towards 3D animation is continuously growing. 3D animation is growing fastest in the media and entertainment industry. 3D animation provides view in different projections and angles making it look lively.
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View Subscription PlansResearch Process
Market Research Future research is conducted by industry experts who offer insight into industry structure, market segmentations, technology assessment, competitive landscape (CL), penetration, as well as on emerging trends. Besides primary interviews (~ 80%) and secondary research (~ 20%), their analysis is based on their years of professional expertise in respective industries. Our analysts also predict where the market will be headed in the next five to ten years, by analyzing historical trends and current market positions. Furthermore, the varying trends of segments & categories geographically presented are studied and are estimated based on primary & secondary research.
Primary Research
Extensive primary research was conducted to gain a deeper insight of the market and the industry performance. In this report we have conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and many more) of the major players who are active in the market. In addition to analyzing the current and historical trends, our analysts predict where the market is headed, over the next five to ten years.
Secondary Research
Secondary research was mainly used to collect and identify information useful for extensive, technical, market-oriented, and commercial study of the 3D animation market. It was also used to obtain key information about major players, market classification and segmentation according to the industry trends, geographical markets, & developments related to the market and technology perspectives. For this study, analysts have gathered information from various credible sources, such as annual reports, SEC filings, journals, white papers, corporate presentations, company web sites, some paid databases and many others.
Market Size Estimation
Both, top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent submarkets of the overall 3D animation market. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research. This entire procedure included the study of the annual and financial reports of top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market have been covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. This data has been consolidated and added with detailed inputs and analysis from market research future and has been presented in this report. The following figure shows an illustrative representation of the overall market size estimation process employed for the purpose of this study
Base Year
2018
Historical Period
2018 – 2018
Forecast Period
2018 – 2024
Primary Interviews
150+
Historical data (2018–2018) and forecast period (2018–2024)
Our research process spans primary interviews with industry stakeholders combined with comprehensive secondary data analysis, validated through triangulation across multiple independent sources.
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View Subscription PlansPorter’s five forces model gives a framework for the global 3D animation market which offers an understanding of the competitiveness of the business environment and identifies potential strategies to increase market profitability. 3D animation software providers can utilize this model to better comprehend the market environment in which their firm operates. The components of each of the forces and the degree of impact of each component in context with the global 3D animation market have been broken down and analyzed.
THREAT OF NEW ENTRANTS The major vendors in the global audit software market, such as Netwrix Corporation, SAP SE, SHLOKLABS, MetricStream Inc, Intelex Technologies, and MasterControl Inc, are pioneers in this field and have become popular brands globally. These players collectively have occupied a large market share in the audit software market as they possess the required resources, capital funds, customer base, and high technical expertise. However, audit software is one of the most cost-effective tools for all kinds of businesses, and hence it creates lucrative opportunities for new firms to enter the market. The technological complexity of the audit software is high, and developing it requires significantly high technical expertise. Therefore, new entrants are likely to possess a low threat to the major vendors operating in the global audit software market during the forecast period.
BARGAINING POWER OF SUPPLIERS The number of suppliers in the audit software market is moderate, as many established and local players design and develop audit software. Due to the presence of an adequate number of suppliers, there exists high competition among them, which highly affects their bargaining power. The product differentiation of audit software is low due to major similar features in the software. Conclusively, a large number of suppliers, low product differentiation, and high competition among the suppliers, is expected to have minimal effect on the bargaining power of the suppliers during the forecast period.
BARGAINING POWER OF BUYERS The audit software has been registering significant demand from various small- and medium-sized organizations that majorly consist of accounting/CPA firms, and other industry verticals. The buyer’s concentration in the market is high due to the presence of a large number of firms using audit software. The price sensitivity is expected to moderately affect the bargaining power of buyers since the change in the cost of audit software subscription will only affect the SMEs and not the large customers. Due to the presence of a significant number of buyers in the market, moderate brand identity and price sensitivity, the bargaining power of buyers is expected to be moderate during the forecast period.
THREAT OF SUBSTITUTES The major alternative to audit software is the freeware software that is available free of cost over the internet. However, these alternatives do not provide the features of the subscription-based audit software, which results in declining its use, which is expected to affect the audit software market moderately. The buyers’ propensity toward the substitutes is low since buyers are inclined toward the branded and reputed audit software providers. Therefore, the threat of substitutes in the global audit software market is expected to be moderate.
INTENSITY OF RIVALRY The global audit software market is expected to register a moderate degree of rivalry among the existing vendors due to their increased concentration and rising demand for audit software in the market. The end-users are more inclined toward tier I companies; therefore, the market registers a high brand loyalty. The product differentiation is also high due to which each player provides differentiate products based on customer needs. Therefore, the competition among the existing players is moderate and expected to remain so during the forecast period.
Market estimates by geography (2024)
InsightNorth America leads with $11.25B by 2024, while Asia Pacific is projected to grow fastest at a 15.8% CAGR.
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View Subscription Plans| REGION | 2018 | 2018 | 2024 | CAGR | SHARE |
|---|---|---|---|---|---|
| North America | $5.43B | $7.40B | $11.25B | 12.9% | 42% |
| Europe | $2.16B | $2.71B | $3.82B | 10.0% | 14% |
| Asia Pacific | $4.22B | $6.18B | $10.19B | 15.8% | 38% |
| Rest of the World | $1.08B | $1.32B | $1.82B | 9.1% | 7% |
| Total | $12.89B | $17.60B | $27.08B | 13.2% | 100% |
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View Subscription PlansTotal Market Size
$24.51B
| APPLICATION | REVENUE ($B) | GROWTH RATE | MARKET PENETRATION |
|---|---|---|---|
| Software | $12.13B | 13.2% | 89% |
| Hardware | $8.60B | 13.2% | 89% |
| Services | $3.78B | 13.2% | 89% |
* Revenue projections based on 2025 estimates. Growth rates represent CAGR 2024–2030. Market penetration indicates current adoption rate within addressable market segments.
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Analytical insights on 3D Animation Market covering market dynamics, competitive landscape, and strategic outlook.
The 3D Animation Market market is projected to reach $27.08B by 2024, growing at 13.2% CAGR. The Software segment holds the largest share.
Introduction
Growing adoption of Visual Effects Technology (VFX) in movies, increasing demand for 3D visualization, 3D gaming and 3D mobile applications and growing trend of digital marketing are the prime factors driving the growth of 3D animation market. However, rising piracy of software is expected to hamper the growth of 3D animation market in the coming years.
Visual effects (VFX) and special effects are based on innovative technology in which imagery is created, altered, or enhanced for a film or any other media content during post-production after completion of live-action shooting. Filmmakers and content creators add visual effects to live-action content with the help of techniques such as matte painting, rear and front screen projection, miniature or forced perspective sets, computer graphic objects, animation techniques such as 3D animation and devices such as rotoscope. Recent developments in digital tools offering flawless composition of images, computer-generated characters, and live-motion capturing has made visual effects and 3D animation software a standard part for every movie-maker’s image toolkit which is driving its adoption in the market growth in the global film industry. Rise in the demand of 3D animation software for creating 3D animation movies is driving the market growth globally. For instance, key market players in the media and entertainment industry such as Universal Studios Inc., The Walt Disney Company, Pixar, Warner Bros. Animation, DreamWorks Animation, and others are adopting 3D animation software and technologies such as 3D modeling, motion graphics, 3D rendering, visual effects and special effects to create movies which is driving the growth for 3D animation market.
The global film industry has consistently relied on visual effects for creating movies such as Avatar, The Avengers, Jurassic Park, The Matrix, Spiderman, and others. Adoption of 3D animation along with VFX technology to provide effects such as flames, smoke, water, fireworks display, dust, snow, ice, and other effects has increased in recent years. Animated movie makers adopt 3D animation, previsualization of Previs is a process to generate preliminary versions of sequences. This enables filmmakers to visually explore creative ideas and create innovative visual effects in movies. The utilization of VFX in film making is expanding in various countries such as the US, Canada, the UK, France, Germany, Japan, India, Australia and other European, Asia-Pacific, the Middle Eastern and African countries which are expected to accelerate the overall 3D animation market growth.
Software piracy is an ongoing and critical issue leading to unauthorized downloading or usage, copying, reproduction, distribution or deployment of software packages without the license or permission from the sole proprietor of the software. Piracy issue is a major concern impacting the key market players of 3D animation software which can restrain the market growth in the coming year. The 3D animation software packages are expensive and involve high installation cost. Small- and medium-sized enterprises tend to use pirated versions of these software as they are easily available in the market. According to a study conducted by the Software & Information Industry Association, which is a principal trade association for the software and digital content industry, Computer-aided-Design (CAD) software is the fourth most pirated software in the world. Similarly, pirated version of AutoCAD software, mostly obtained through pirated torrents or cracks, have also restricted the adoption of 3D animation software in general. AutoCAD torrents from unfamiliar platforms use unauthorized keygens to generate invalid serial numbers or licenses which is often misleading to the users who believe they are purchasing authentic software. Pirated software is also associated with the risk of malware exposing the computers or smartphones to malware that results in security breach and data loss of the users. In 2017, Autodesk Inc., one of the leading players operating in the 3D animation market, announced that the company had to face a loss of around USD 171 million owing to 6 million global unlicensed or pirated users of their software. To overcome piracy, enterprises developing 3D animation software, need to partner with governments and impose strong Intellectual Property (IP) laws to monitor piracy issues regarding their software. Piracy of 3D animation software can be controlled by creating awareness about benefits of purchasing licensed 3D animation software packages among small and medium enterprises.
Near-term growth will likely concentrate in modular bioreactor lines and closed-system media workflows that shorten validation cycles while preserving batch traceability.
Partnerships between CDMOs and instrumentation vendors should accelerate standard datasets for comparability across sites, improving forecasting models used in capacity planning.
Longer horizon, organoid and microphysiological adoption may reshape segment mix; teams that invest early in assay interoperability and cloud QC hooks are better positioned to capture upside without fragmenting their analytics stack.
Profiles of 109 companies operating in the 3D Animation Market market, including revenue, employee count, and market positioning where available.
Showing 109 of 109 companies
Adobe Systems Inc.
Company Headquarters: US Founded: 1982 Workforce: ~ 17,900 Company Working: Adobe Systems Inc. develops and markets computer software and operates through the digital media, digital marketing, and print and publishing segments. The company markets Adobe Connect, a virtual classroom solution through its publishing segment. The products and solutions offered by Adobe Systems are used by large, small and medium businesses and end-consumers for creating, managing, and delivering engaging content and experiences across personal computers, smartphones, tablets, and other devices. The products offered by the company are Photoshop, Creative Cloud, Lightroom, Illustrator, InDesign, Adobe XD, Animate, Dreamweaver, Lightroom Classic, and Story Plus, among others. The company also provides marketing and analytical solutions such as content management, email marketing, personalization, analytics, advertising, and data management platforms. Adobe Systems offers its solutions to media and entertainment, travel and hospitality, retail, telecommunications, high tech, government, and financial sectors. The company markets its products and services via websites, sales force, and field offices, distributor network, value-added resellers (VARs), independent software vendors, system integrators, retailers, software developers, and original equipment manufacturers. Adobe Systems operates in the Americas, Europe, the Middle East and Africa, and Asia-Pacific.
Foundry Visionmongers Ltd
Company Headquarters: London Founded: 1996 Workforce: ~300 Company Working: Foundry Visionmongers Ltd (Foundry) is a London-based company which develops and creates different image processing and visual effects technologies. The company also provides products for special effects which are used by film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, and Weta Digital, for computer-generated images and three-dimensional animations. The company has a presence in Japan, Australia, US, China, and Europe
SideFX
Company Headquarters: Canada Founded: 1987 Workforce: ~100 Company Working: SideFX develops 3D animation and visual effects software and tools. These tools are used in film & TV industry, game industry, graphics and other applications. The company offers Houdini, and Houdini Engine, products which are used by the digital artists offering them power, flexibility, and control over the features. Houdini provides features such as modeling, rigging, animation, particle effects, dynamics, compositing, and integrated rendering.
Toon Boom Animation Inc.
Company Headquarters: Canada Founded: 1994 Workforce: ~100 Company Working: Toon Boom Animation Inc. (Toon Boom Animation) is a software developing company which creates animation and storyboarding software. The company deals in three products, namely Harmony, Storyboard Pro, and Producer. Producer is a tacking and asset management software which is used to manage the projects through the animation pipeline. Storyboard is a software which is used to combine drawing and animation tools with camera controls.
Maxon Computer
Company Headquarters: Germany Founded: 1986 Workforce: ~100 Company Working: Maxon Computer (Maxon) is a software solution developer company. It develops animation, painting, 3D modeling and rendering solutions. The company’s software and solutions are used by developers to create various TV shows and commercials, films, cutting-edge game cinematics for AAA games. Moreover, these are also used for medical illustration, industrial design, and, architectural applications. The company has offices in the UK, Canada, France, Japan, Germany, the US, and Singapore. The company is a subsidiary of Nemetschek Group.
Corel Corporation
Company Headquarters: Canada Founded: 1989 Workforce: ~600 Company Working: Corel Corporation (Corel) is a software company which develops and offers graphics, productivity software, and digital media products. The company’s products include photo, video, graphics, painting, and office software. The company operates globally, including regions such as North America, Europe, and Asia-Pacific. Corel provides products under five categories—digital painting, photo editing and digital imaging, video editing and digital versatile disc (DVD) playback; illustration and design; and Office Suite and utilities. Moreover, the company develops products that are compatible with Apple and Microsoft devices. The company offers software such as PaintShop Pro 2019, PaintShop Pro 2019 Ultimate, AfterShot Pro 3 and Photo Impact X3; VideoStudio Pro X9, VideoStudio Ultimate X9, and MotionStudio 3D. In July 2019, the Corel Corporation was acquired by Kohlberg Kravis Roberts & Co. LP.
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3D Animation Market